//==============================================================================
// theris_anim.txt
// Added missing sunlight and ground glow defines~WarriorMario
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================



define setGlow
{
   SetSelector
   {
	set hotspot
	{
		version
		{
		    Visualparticle Special N Fire Giant FirePelvis
		}
	}		    
   }
}

//==============================================================================

anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_IdleA
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_BirthA
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot	
			}
		}
	}
}

//==============================================================================



anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
//-- end auto generated section
				length 0.75
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
				version
			{
				VisualGranny Special E Anubite Iron_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
//-- end auto generated section
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Death
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_DeathA
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Run
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_RunA
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}
//==============================================================================

anim Bored
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_BoredA
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Walk
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_TrotA
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim JumpTakeoff
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_JumpTakeoff
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================


anim JumpFly
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_JumpFly
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================


anim JumpLand
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite Iron_JumpLand
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}
